After 22 years of delays, the world’s most delayed game has been released on GameBoy Advance

After 22 years of delays, the world’s most delayed game has been released on GameBoy Advance
After 22 years of delays, the world’s most delayed game has been released on GameBoy Advance

The next time you think you are too late compared to the steps you had set yourself, or that you have ideas that are out of time, remember to KIEN. This tenacious Italian video game project, in fact, was imagined for GameBoy Advance and had to go out in the 2002. Instead it came out in 2024just a few days ago.

The announcement, which takes on the boundaries of real curiosity, came from the publisher Incube8 Gameswhich announced the arrival of the local team’s game AgeofGamesavailable (obviously) with physical cartridgeas was done in the days of the GameBoy Advance (you can see it on the publisher’s official website).

Born in the early 2000s, KIEN he survived three failed publications and entered the spiral of what seemed like a curse, which prevented him from reaching the shelves for twenty-two years.



It is a action platformerwith some role-playing elements, which engages players over the course of around twenty levels, with a non-linear structure.

« Kien And demandingin a way it is a pre-souls game» observed Fabio Belsanti, lead game designer of the project, on the occasion of the release. «The battles are always very intense and difficult. The missions and paths between the different levels and worlds are really twisty and go discovered by playing, making mistakes and dying. Many players will love this game, but others definitely won’t love it».

In short, an important challenge, as indeed happened to be found a few years ago in platformers – some of which, without much warning, condemned us to die and die and die before getting to the bottom of it, with very bad but stimulating level design ideas.

And, considering that managing to publish a game despite such a troubled development was far from easy, the authors add: «There were numerous lessons learned, but the main one is that Willpower is an indispensable key to finishing a video game projectwhich is a very complicated process to complete.”

And think about keeping that willpower unchanged twenty-two years later!

 
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