Microsoft Flight Simulator 2024 promoted on PS5 by Digital Foundry, but the PS5 Pro version leaves something to be desired

Microsoft Flight Simulator 2024 promoted on PS5 by Digital Foundry, but the PS5 Pro version leaves something to be desired
Microsoft Flight Simulator 2024 promoted on PS5 by Digital Foundry, but the PS5 Pro version leaves something to be desired

Microsoft Flight Simulator 2024 it “landed” last month also on PS5 and now it has come under the magnifying glass of experts Digital Foundrywho analyzed the work done by Asobo Studio to bring the series to PlayStation platforms.

All things considered, for Digital Foundry Flight Simulator 2024 arrives on PS5 in excellent shape. The opinion changes, however, when we move on to the PS5 Pro version, which offers only a small advantage in terms of resolution and terrain loading, without introducing significant improvements either on the graphics or performance front. It adds to this the absence of a key feature designed for those who don’t have a particularly fast connection.

No complete installation on PS5 and little improvements on Pro

As highlighted in the analysis, the basic installation of Microsoft Flight Simulator 2024 is on PS5 It weighs just 28GBbecause almost the entire game world, such as buildings, airports and terrain features, is streamed via the internet. The system works well, but quality inevitably depends on the connection, with pop-in can vary significantly and make precise comparisons with other platforms difficult.

Unlike Xbox, however, on PS5 it is not possible to download world packs locallya useful function that allows you to have a good part of the data already installed on the SSD so as not to depend too much on streaming and therefore limit pop-in, but very heavy in terms of space (up to 480 GB on Series X) and not within everyone’s reach. It’s the only real shortcoming compared to the Microsoft console.

On a graphic level, PS5 and PS5 Pro share almost all settings: reflections in screen‑space with the same artefacts, rasterized shadows and absence of ray tracing, although the latter is indicated on the dedicated page of the PlayStation website. PS5 Pro stands out only for the higher resolution, which goes from 1440p to 1800p before reconstruction in 4K via TAA, preferred to PSSR (Sony’s proprietary upscaling technology). The higher pixel count makes the image slightly sharper, but shimmering remains as noticeable as on other platforms. The draw distance is also a little better on the PS5 Pro, although it remains influenced by the available bandwidth. There are no selectable graphics modes, although a Performance preset would have been welcome, and the overall visual differences remain minimal.

Microsoft Flight Simulator 2024, the review of Asobo Studio’s visionary flight simulator

Speaking of performance, PS5 and PS5 Pro behave very similarly to Series. With a 60Hz display the game is stuck at 30 fps, but in denser cities the frame rate can drop steadily into the 20 fps, with some hints of tearing. With a 120Hz monitor and VRR the limit rises to 60 fps, but in practice the consoles oscillate between 30 and 40 fps, reaching higher values ​​only when looking at the sky. The differences between PS5 Pro and Series The reason is simple: all three platforms share the same bottleneck, the CPU.

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