A video comparison between Beyond Good & Evil 20th Anniversary Edition and the original reveals all the graphic innovations

A video comparison between Beyond Good & Evil 20th Anniversary Edition and the original reveals all the graphic innovations
A video comparison between Beyond Good & Evil 20th Anniversary Edition and the original reveals all the graphic innovations

The YouTube channel ElAnalistaDeBits published a video comparison between Beyond Good & Evil 20th Anniversary Edition and the original editionto show the improvements that have been made to the game on the graphical side. We are not talking about anything shocking or revolutionary, but it seems to be a great job, which will satisfy the fans, since the game is not distorted. The comparison was made on PC, with maximum settings.

For better or for worse

According to what is said in the video, the new edition boasts completely new textures, lighting and 3D models of characters and enemies. Textures have been improved throughout the game, from small objects to larger environments, including the sky. The lighting system has been improved, as have the shadows. Ambient occlusion has also been added, which gives depth to the image.

Not only that, because there have also been substitutions and additions. Some 2D objects have been replaced with new 3D objects. The work done is particularly noticeable in the vegetation, which has undergone a complete renovation. Other aspects, however, have not been changed, such as geometry and animations. The consequence is that the collision problems of the original are still present.

However, framerate drops during animated sequences have been eliminated. In short, some defects remained, in particular those that would have required much deeper work to resolve. There are fewer of them than in the past (the original PC version wasn’t exactly a masterpiece of optimization, so to speak) but there are also new ones, in particular those related to vertical synchronization, which can cause stutters. This will probably all be fixed via patches in the next few weeks.

 
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