Starfield at 60 fps, was the “creative choice” not to disadvantage Series S?

Here we go: with the next update of StarfieldBethesda will introduce an a 60fps on Xbox Series What choice, that of not disadvantage Series S?

Premise: We’re big fans of the Xbox Series S and we stand by it a perfect car in being such an accessible option to enter the Xbox ecosystem: a significant advantage, which certainly justifies the inevitable reduced performance in the most technically demanding games.

So why does Microsoft go to all this trouble in the halve the frame rate in the most demanding titles on Series S? Did the initial prerogatives of the console have anything to do with it, which promised experiences at 1440p and 60 fps? Almost three years after launch, it is now clear that that type of performance is impossible to achieve in triple-A experiences.

This is abundantly demonstrated by third party developers, who without excluding support for Series S they usually significantly decrease resolution and frame rate compared to Series X. Users are therefore now well aware of this performance gap.

An approach that is still current and still wrong

The views of Starfield

Almost a year after the release of Starfield, the update that introduces the 60 fps mode on Xbox Series harks back to the worst tradition of PC gamingwhen games arrive at launch without important features.

The example of the lack of support for ray tracing or upscaling technologies, which are recovered months later, represents at the end of the day an insult to the most enthusiastic fansthose who buy a game on day one and obviously complete it within a few days or a few weeks, whatever its shortcomings.

And as attractive as the idea of replay a title we liked all over again, perhaps in light of optimized performance and added features, is not always possible for reasons of time; and in any case it is not the same as trying out that experience for the first time, immediately finding it in ideal conditions.

Is Hellblade 2 also a creative choice?

Senua hears rumors of a 60fps mode being nipped in the bud in Hellblade 2
Senua hears rumors of a 60fps mode being nipped in the bud in Hellblade 2

A year ago everyone seemed to more or less agree in saying that it was not possible to run Starfield at 60 fps on Xbox Series goes to physically calculate every single object present in the game universe.

The May update will inevitably dismantle these theories, even through the use of aggressive upscaling techniques which will probably decrease the graphic detail so that the game can reach the desired 60 frames per second.

The problem is that, in light of this “technical miracle”, it is not possible to ignore the fact that Senua’s Saga: Hellblade 2 will also run at 30 fps, and it wouldn’t be nice to see the arrival of an update that goes at 30 fps in a year’s time double the frame rate of the long-awaited Ninja Theory title on Xbox Series

Maybe, to think badly, with one approaching PS5 version. What do you think? Let’s talk about.

This is an editorial written by a member of the editorial team and is not necessarily representative of the editorial line of Multiplayer.it.

 
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