Capcom reveals how big Monster Hunter Wilds maps will be compared to previous games

Capcom reveals how big Monster Hunter Wilds maps will be compared to previous games
Capcom reveals how big Monster Hunter Wilds maps will be compared to previous games

Monster Hunter Wilds, in the most recent presentation, showcased various new features. One of the most important is the fact that the game will be an open map, without a mission structure. We will therefore have on our side a series of areas connected to each other with many biomes, monsters and objects to collect. But what exactly can we expect in terms of breadth?

The information was shared by Capcom itself in a recent interview.

How big Monster Hunter Wilds maps will be

According to what was revealed by a Capcom spokesperson, the maps would be “a little more than double the size of previous games.” Monster Hunter players can therefore get an idea of ​​the average size of the various areas that will make up Wilds.

Obviously this doesn’t tell us what it will be total size of the game, because everything will depend on the number of zones present in this new chapter. Furthermore, as always, we would like to remember that a larger map does not necessarily mean that Monster Hunter Wilds is of better quality.

The breadth of the maps it is a tool to be used to propose new game mechanics, such as the presence of more local fauna, herds of monsters and a new interaction system setting the climatic effects, with thunder and sand storms that will change the area.

However, the new features will also be accompanied by well-known elements that will return to action, such as cloaks, the ability to ride monsters and more.

 
For Latest Updates Follow us on Google News
 

PREV Italian Watermelon Wins the Fruit and Vegetable Oscar, Here’s the Award-Winning Consortium
NEXT Mortal Kombat 1 victim of leaks again: here are the next six DLC characters