Valorant finally arrives on PS5 and Xbox Series X|S, here is the closed beta release date

Valorant finally arrives on PS5 and Xbox Series X|S, here is the closed beta release date
Valorant finally arrives on PS5 and Xbox Series X|S, here is the closed beta release date

After a long wait, finally Valorant is in the home stretch on PS5 and Xbox Series. On the occasion of the Summer Game Fest, Riot Games announced that the console versions of the free-to-play 5v5 shooter will initially be available in the form of a limited beta starting from June 14th.

Initially the game will be available in the United States, Canada, United Kingdom, Europe and Japan, before expanding to the remaining regions before releasing the full version accessible to all without restrictions.

No crossplay between PC and console, but there will be cross-progression

If you are interested you can register for the closed beta of Valorant for PS5 and Xbox Series The announcement was made on the stage of the event by Andy Ho and Arnar Gylfason, respectively the executive producer and the product lead of Valorant, who explained that the game has been adapted specifically for the current generation consoles, while maintaining the spirit, rigor and competitiveness that distinguishes the PC version.

Precisely to preserve the competitive aspect of the shooter, Crossplay will not be available between the console and PC versions of Valorant, although players will be able to enjoy a shared inventory and progress by playing on multiple platforms, since these will be tied to the account.

Furthermore, it is specified that the updates will be available simultaneously on all platforms, whether it be fix patches, balance changes, new Agents (the playable characters), maps, additional features or premium content. Everything will arrive simultaneously on PC and console.

To address the differences in precision between controllers and mouse and keyboard, the PS5 and Xbox Series Concentration. According to the explanation offered by Gylfason, it is “a shooting mode that behaves like when blocking without a sight, but with a less marked sensitivity. In this way players can shoot normally when they have to move the view/aim with a certain agility (e.g. when coming out of corners), using Concentration mode instead when they need precision (for headshots)”.

 
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