Assassin’s Creed could focus more on movement systems influenced by the characters’ physique

Assassin’s Creed could focus more on movement systems influenced by the characters’ physique
Assassin’s Creed could focus more on movement systems influenced by the characters’ physique

One of the fundamental characteristics of the saga of Assassin’s Creed is the movement systemthe ability of characters to climb, jump and grab ledges, to perform spectacular parkour moves.

With the arrival of Assassin’s Creed Shadows and the introduction of two very different characters – Naoe and Yasuke – however, something new has been introduced: the characters have unique ways of moving.

The director’s comment Assassin’s Creed Shadows

He also talked about it director of Shadows, Simon Lemay-Comtoisexplaining to GamesRadar+ the following: “[Yasuke e Naoe] they have very different physicalities in the way they move. I think that any future assassin that we play, like if he’s male or if he’s a little older, all of those characteristics can and should influence a little bit how his physicality translates into the world.”

Furthermore, unique capabilities and tools characters can influence the way they move, as happens with Naoe who has a grappling hook that allows her to go up and down more quickly from elevated places.

The Assassin’s Creed TV series has a director, that of Chernobyl

Evolve the movement systemalso based on the type of body of the characters, could certainly be a way to give freshness to the saga, especially in the case in which there are more playable characters and therefore greater variety and perhaps the possibility of having the characters cooperate to reach otherwise blocked places.

We don’t know what the future holds for us, but it seems that before a new chapter there will be room for Assassin’s Creed Black Flag Resynced.

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