Twin Color arrives in Pesaro 2024 between synthesizers and video games – Art

Twin Color arrives in Pesaro 2024 between synthesizers and video games – Art
Twin Color arrives in Pesaro 2024 between synthesizers and video games – Art

Pesaro 2024 welcomes Twin Color, the new audiovisual work created by Murcof, stage name of the Mexican composer and electronic musician Fernando Corona, together with Simon Geilfus, member of the cult French visual label ANTIVJ.

The project, presented for the first time in Italy on the occasion of Pesaro 2024 – Italian Capital of Culture, involves one of the leading protagonists of contemporary electronics and one of the most innovative visual designers on the international scene: it was conceived in 2023 during of an artistic residency at Ircam (Institute for acoustic/musical research and coordination of the Center Pompidou in Paris, also co-producer), where he debuted last December.

It is divided into two formats: tonight a live show at the Teatro Sperimentale and then a sit-specific installation from 27 May to 9 June at the Sonosfera, a technological amphitheater returning from Milan where it achieved great success at Design Week.

Twin Color will immerse the audience in an imaginary Western European forest crossed by mysterious events that threaten its tranquility and peace. A narrative that will capture the audience welcomed by the Sonosfera, a technological amphitheater for deep listening to ecosystems and music, unique in the world located inside Palazzo Mosca.

This is an artistic project that is part of the major international events of the Italian Capital of Culture. “The live part is hosted for the first time in Italy – explains Agostino Riitano, artistic director of Pesaro 2024 -, and was born in Pesaro, with a specific component created ad hoc for the Sonosphere. The artists will explore an imaginary forest and enter a narrative that allows us to hypothesize, from a creative point of view, how an unexpected human intervention within an ecosystem can generate transformative processes”. The project uses the languages ​​of old synthesizers and combines them with those of video games, in a real sound score.

According to Murcof “the music has different influences, some environmental, but there is also the voice of my daughter who helped me build this project”. From a visual point of view, Simon Geilfus has created an ultra-realistic virtual world procedurally generated in real time with advanced video game development software.

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