Nintendo: upgrade for VRR and 240 fps in a proprietary engine, in view of Switch 2?

Nintendo: upgrade for VRR and 240 fps in a proprietary engine, in view of Switch 2?
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According to a report, it appears that Nintendo has applied some upgrade to its proprietary engine, the Bezel Engineadding the VRR support and frame-rates up to 240 fpswhich suggests changes in view of the arrival of Nintendo Switch 2.

Obviously it’s all a hypothetical question, but this emerged following datamining carried out on the code of Endless Ocean Luminous, one of Nintendo’s new games, which uses the Bezel Engine as its technological base.

Among the files within the code, traces of support for VRR and 240 fps were found, two features that do not seem to have anything to do with the current Nintendo Switch hardware, thus suggesting that it is an upgrade applied by recent to the graphics engine in view of future developments.

Technical preparations for Nintendo Switch 2?

The code fragment that makes you think about technical upgrades

Based on what is visible from the code fragment shared online and visible above, it seems that the Bezel Engine allows support for high frame-rates, up to 240 frames per second, in case the mode of update frequency be set as “variable” versus “fixed”, which is how it currently appears on Nintendo Switch.

This is clearly an interpretation of the information, but the presence of these elements suggests support for more advanced hardware of the current ones, and given the situation it is easy to think about Nintendo Switch 2 or what will be the name of the company’s new console, which according to many rumors should arrive at the beginning of 2025 (if not even by the end of the year).

 
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