MotoGP 24, the review of the new iteration of the saga

You don’t change a team that wins, right? MotoGP 24 it is a product that knows well what its objective is. Maybe you make a few tweaks here and there, you try a slightly different set-up, but why go and distort the skeleton of the project, when everything works? Milestones from this point of view she is the master of conservationism. Why have to change the foundations of a gameplay that we know gives joy and happiness to fans?

Every year, for some time now, the Italian development house has been churning out a product that is increasingly realistic in simulation, refined in appearance and redefined in detail. Moto GP 24which we remind you can purchase from GameStop at this link, it’s what fans want, there is no shadow of a doubt. But the question we ask ourselves is: it is a product that is finally aimed at the general public againto the players casualas happens with many other genre titles?

The answer to this fateful question is: for the first time, after years of titles in this motoring series, we have noticed a very slight change in direction. From a “no” definitive, to a cautious “Perhaps”. Or rather, perhaps we have sensed an air of change for the first time. For the more passionate, however, don’t worry: we are only talking about the assisted driving aids, which if deactivated do not distort the backbone of the saga at all.

It is rightly natural to think that the average user to whom the title is aimed must necessarily be an enthusiast, or at least someone who knows how to behave during a challenge on the track. By its nature, the Moto GP is not a category for the faint of heart. They are the most difficult motor vehicles to manage, with the most precarious balance and with the smallest margin for error compared to any other motor category. As a certain redhead would say (not Ducatis) “I’m not bad, it’s just that I they plan Like this”.

It is with this premise and awareness that we must approach Moto GP 24. A title that this year for the first time in the saga tends towards the arcade approachcoming slightly towards the players casualeven at the cost of clashing with its simulative nature.

The aids on the track for non-experts, if set to the maximum, are the minimum necessary to avoid causing the players to fall too many times. Unfortunately, the absence of a tutorial worthy of the name is reconfirmed which helps step by step to understand the management of the motorbike on the track, how to prevent skidding, how to manage the brakes, how to behave when cornering and accelerating, etc. However, these aspects can be progressively assimilated. As we have seen, it is not the fault of the bike itself, but of the approach to the track.

The focus of the gameplay always remains the management of the motorbike. The game physics is realistic and consequently the vehicle still behaves in a nervous manner even in easy mode, but much less than in previous years. If before you needed to complete 3/4 laps to learn the track/car relationship, now one or two depending on the length of the track is enough.

Moreover in this MotoGP 24 a decidedly crucial mode has been introduced for those who need to learn the slopes: the MotoGP ACADEMY. In this special tutorial you can learn the basics for each track, sector by sector. No sooner said than done, what was previously learned in long and tedious track sessions full of crashes and curses, can now be learned more easily and above all with many fewer laps of the track.

The accessibility is of an unprecedented depth

Be careful, realism always remains a double-edged knife, but having established that this year the handling is much easier to understand, if you want to “dare more” we discover how the accessibility is of an unprecedented depth. Various levels of aid can be set in many fields, from steering to brake management, from technical aspects to pit aids, and so on. Not to mention the opponent management system, which is capable of adapting to the players’ skills, adjusting the difficulty of the pilots’ AI accordingly.

Visually, we are now at a totally immersive level. From the lights that hit the surfaces, to the quality of the textures, from the details of the cars to the raindrops falling on the asphalt. The visual impact it gives MotoGP 24 it’s on another level. We could complain about the faces of the drivers not being exceptional, or about the very poor customization of the face of your character in the career mode, but once you lower the visor it doesn’t matter, especially when you can customize your helmet, suit and personal motorbike in detail.

MotoGP 24MotoGP 24

Between novelty introduced in this new chapter we find the highly requested pilots market. As much as the heart cries to see a Pecco Bagnaia (very champion with the Ducati) in Aprilia or similar, it is certainly intriguing to find oneself in unimaginable dynamics, bordering on the improbable. In truth this involves much more unpredictability than you might think, and makes the challenge exciting. With the addition of more severe AI in penalties, the result is greater precision on the part of the race stewards.

Despite the good intentions and efforts of the home team Milestones it is inevitable to ask ourselves a question, which we also asked ourselves last year. What happened to the MotoGP 22 NINE mode? The much appreciated docu-game that recounted the events of the 2009 season (among the best in the history of the two-wheeled formula) was a decidedly successful experiment appreciated by the players, but it was absent in the following two chapters. Which is a great shame, we wonder why it hasn’t been offered to players more, offering new seasons and historical battles to relive everyone standing on the sofa!

Conclusions

The result is that of a product that has understood that it needs to adjust its aim if it wants to maintain a broad market target, but which still has to work to be fully aimed at everyone.

As you may have understood, this year too, even in the most assisted driving mode possible, the button rewind which activates the mechanic of rewinding time and canceling the fall will be your best friend, but don’t despair: you will use it much less than the previous chapter.

We obviously recommend purchasing it to the most passionate, and this time also to players who are not familiar with the category, but who feel ready for the challenge to test their limits (also with patience!).

Get your copy of MotoGP 24 from GameStop!

 
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