Friday, July 4, 2025
HomeTechnologyThe The Alters case for the Generative Ia: 11 Bits apologizes

The The Alters case for the Generative Ia: 11 Bits apologizes

The use ofgenerative AI For the development of video games it is a topic of strong discussion, but there is probably something on which we can all agree: whether you decide to use it or not, It would be advisable to clarify towards those who are buying your product.


Unfortunately it wasn’t like that for The Altersthe bizarre and fascinating management management developed by 11 bit studios that will see us struggling with many clones of the protagonist, with different assignments based on the careers undertaken after taking different choices in the respective stories of the multiverse – I leave you to the review of our Marcello Paolillo, if you want to know more.

In the past few days, reports of several users have emerged that had noticed clear traces of generative Irs not only for some game imagesbut even for translations e testo in background, With lots of introductory chatgpt message which, evidently, the development team had forgotten to remove.

This has inevitably infuriated several users, both for those who are regardless of the use of the generative age and for the fact that this use had not been indicated in any way in the product description.

11 Bit Studios took on their responsibilities, issuing a press release also reached our editorial staff, explaining the reason behind the use of the AI:

«During the production, a text generated by the AI ​​for a graphic resource, which was to be a background texture, was used by one of our graphics as a placeholder. This was not foreseen in the final version.

Unfortunately, due to an internal oversight, this single Placeholder text has been mistakenly left in the game. Since then we have conducted an in -depth analysis and confirmed that it was an isolated case and that the resource in question is in the update phase».

As regards the translation managed by a generative IA instead of expert locators, 11 bit studios explains that the decision was made only for some languages ​​e only for logistical reasonsunderlining that the intention had always been to rely on real location teams only after the launch and that in any case everything concerned about 10 thousand words on the over 3.4 million available in the game.

«With hindsight, we recognize that It was the wrong decision.

But even more important, regardless of our decision, we would have had to simply Colara sapers».

The explanation However, he does not seem to have convinced many userswhich in response to the press release also published on platforms such as Bluesky believe that it was written only because the team was discovered with the proverbial “hands in the jam”.


There are also those who underline that they have managed to get a reimbursement On Steam even after over 2 hours of play: an exception allowed because the Valve house shop requires that developers are very clear in the case of use of generative IAs, which in this case It did not happen before the purchase.

The Alters It was one of the most interesting productions added to Xbox Game Pass (you can find it on Amazon) in the last few weeks: it is certainly difficult to imagine that the team hoped to be at the center of attention for this type of controversy.

However, the question will do nothing but rekindle the debate on the use of the generative age in video games again, with the response of the community that appears clearly once again: this type of use must never take place.

And personally I clearly sides on the side of those who do not want to have anything to do.

Recently we also witnessed another game that has decided to get back on the AI ​​just after users’ criticisms: we will see if this last example will be able to discourage other development teams from doing the same.

brooklyn.brook
brooklyn.brook
Brook covers fashion sustainability, stitching together runway trends and recycling stats with a witty, conversational flair.
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