Riven, the review – Multiplayer.it

Riven, the review – Multiplayer.it
Riven, the review – Multiplayer.it

Thinking about the 90s and the advent of CD-Roms, the first name that comes to mind is definitely Myst by Cyan Worlds, probably the title that contributed most to the spread of new media, which are now their history. Stripped down to the bone, it was a point-and-click adventure, but it exploited new technologies so intensely, also thanks to a very inspired artistic direction, that it managed to attract the attention of millions of people. Myst literally catapulted you into a unique world, made of strange mechanisms and evocative atmospheres. It felt like being in a magic box as big as an island.

Despite the undoubted importance of the original experience, for many the maximum expression of that way of conceiving video games was however Riventhe official sequel to Myst. It was set in the same world, but expanded its imagery and implications, transforming a story of kidnapping into a philosophical fight against a huge mechanism that unfolded across multiple islands. The greater resources employed, the fantastic atmosphere and the intelligence of the puzzles made Riven a unique experience, “sacred” in its own way, so much so that when Cyan Worlds has announced the remake Last year, many feared the worst. Fortunately, the operation was conducted in such an intelligent and refined way, to have produced another masterpiece, which can be placed side by side with the original without fear of reverence.

The same vision

Currently Cyan Worlds is the oldest independent software house in the United States (It was founded in 1987, initially dealing with children’s adventures). Despite the alternating successes, Rand Miller, the only one of the two brothers who founded it to have remained in the company (Robyn went into cinema), never wanted to sell.

One of the puzzles in the game

The last few years, those of the splendid but little-mentioned Obduction and Firmament, have seen a progressive recovery which, although never allowing her to return to the glories of the Myst years, have allowed her to work with a certain serenity on the remake of Riven, a project very much felt by Rand Miller, put into action only at the moment in which Modern technologies have made it possible to transport it into 3D without losing its original atmosphereatmospheres that you can feel as soon as you start the game and watch the introduction, in which we are given a very important book that will be stolen from us immediately after by a strange character.

After a few hours spent solving puzzles, many of which were similar to the original, but changed just enough to make them less predictable, we found ourselves mentally overlap the two gamesso much so that we were forced to reboot 1997’s Riven to better understand what we were dealing with.

In this way we understood how deep the work done on the remake wasthat is, how much care was taken to recreate the gaming experience so as not to lose the charm that characterized it, keeping the original vision unchanged. Precisely what at a certain point seemed obvious to us suddenly became the greatest quality of the entire experience, that is, the awareness of having had no difficulty in recognizing Riven in Riven. We found ourselves once again in a surreal and timeless world, made of enormous buildings full of strange mechanisms to decode, in which everything seemed new but at the same time familiar.

The 3D remade settings have the same charm as the original ones

Built with Unreal Engine, we played Riven on both Steam Deck and a system with a GeForce RTX 3070, and found it to be gorgeous in both cases. It’s not particularly polygon-rich, but the excellent composition of the environments, as well as the color palette that gives some places a metaphysical look, made it a pleasure to (re)visit it.

Cryptic

Riven manages to convey the same sense of alienation as then. At the beginning we are told practically nothing. We are not even explained how to interact with the scenario. In reality the interface is really simple, based as it is on a contextual cursor that adapts to the object we are interacting with, but the initial effect, widely sought, is that of being lost in a pleasant place that we know nothing about.

A particularly cryptic machine

We are on an island and we have around us silent and mysterious monolithic structures. They stole our book, but where did the thief go? Above all: who is he? We take a few steps and we find ourselves in front of a kind of sanctuary. We press a large button and it rotates on itself, opening the access from an underground tunnel. Why? We don’t know.

Decoding what surrounds us and understanding why this world is dying is an integral part of the experience which, being somehow circumscribed, never sends us adrift, but involves us by gradually revealing its elements, sometimes suggesting what to do implicitly, other times deceiving us to make us admire its perfect construction. Accustomed to modern games, someone might consider the lack of an initial guide as a problem. In reality, being thrown into the adventure represents a good part of its charm: we immediately perceive the mechanisms that regulate the world, but we must find a way to make them move.

Explorers

Riven thus transforms us into explorers who look out of every window and examine with maniacal attention every structure that they find in front of them, even those that are apparently non-interactive, with the aim of getting some indication to move forward, or just to be able to reconstruct part of the history they are living.

One of the strange places in Riven

It makes you think that too much verbosity in the writing, that is, too many explanations thrown at the player, would have literally destroyed it, where in any case you never have the impression of being blocked by shortcomings in the game design. In this Riven has not changed: It is an experience that is both reflective and contemplativesomehow sublime in its desire to escape immediate understanding. It has its own rhythm, it must be said very slow, functional in giving the player time to reflect, or simply to admire the horizon, observing from afar another strange island of which nothing is known yet, in any case aware that it is part of the whole and will certainly have its purpose in the puzzle we are composing. In this sense, the notebook is particularly useful, allowing us to keep track of everything, even letting us take pictures, as if we were scientists taking notes on the wonderful and unexpected place where they find themselves, trying to rationalize it.

A structure visually in harmony with the surrounding rocks

Of course, Riven also requires a lot of commitment. Its puzzles are not easy to solve at all. Cyan has given away more hints than there were in the original, but getting to the end is still a feat, with machines to activate, bridges to connect, and so on. In that sense, it’s a truly uncompromising point-and-click adventure. After all, if the puzzles had been easy to solve, the pace would have gone to hell and the player would have been able to dart from one place to another without a care in the world. Instead, this way, the player remains alert and is more likely to consider the details, carefully observing everything, and finally managing to have a more complete picture of the situation… which is ultimately the goal of the entire game.

Conclusions

Tested version PC Windows

Digital Delivery

Steam,

GoG

Prezzo
33,99

Riven is simply one of the best remakes of recent years, for how it manages to transport into three dimensions a title originally based on completely different technologies. It is an excellent work, which does not lose an ounce of the charm of the work from which it was born but, on the contrary, modernises it in an intelligent and complete way, without ever making us regret it. If we want, it is a real lesson on the world in which we should reread the classics of the past.

PRO

  • A perfect 3D remake
  • Well-crafted puzzles
  • Incredible atmospheres

AGAINST

  • Some puzzles are actually very difficult
 
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