the review of the graphic novel

the review of the graphic novel
the review of the graphic novel

In building a fantasy world, we find ourselves faced with two options: create an intricate network of explicit rules, so that the reader can understand the nature of magic, or play on the indefinite, on the unsaid, on the sense of hallucination and wonder. In this second case the author has a series of tasks to fulfill: do not overdo itmessing around with spells and the supernatural; Don’t lose credibility; ensure that those who browse his work, despite not knowing the nature of what he reads, can perceive an underlying meaning. And in addition to all this, the author must accompany the imagination and bring out the spectator’s maximum creative potential. Jeff Smith, to express the fantastic within your story, work on the dream. How to make magic happen every day? How to make a premonition, a vision realistic? Jeff Smith replies: Going through what you see at night. The author, through the cult that he inserts among the inhabitants of the Valley, perfectly combines literary worldbuilding and the graphic advantages that a comic, compared to a book, offers: he makes your world magical, realistic and visually incredible through visionary illustrationsblack and white plates in which logic is replaced by dreamlike images and sometimes disturbing. Furthermore, to give depth to his world and his religion, the author does not fail to create an order of knights, a cosmogony and a demon, an enemy. Through these ingredients, Smith gradually raises the level of the storyto the point of making it an epic clash between the forces of good and evil.

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